Notes for Seymour Papert Mindstorms: Children, Computers, and Powerful Ideas

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Foreword
The Gears of My Childhood

Go back to Plato relating different types of rhetoric to different types of souls, with computer as Proteus machine satisfying a wider range.

(viii) My thesis could be summarized as: What the gears cannot do the computer might. The computer is the Proteus of machines. Its essence is its universality, its power to simulate. Because it can take on a thousand forms and can serve a thousand functions, it can appeal to a thousand tastes.


Introduction
Computers for Children

How computers may affect the way people think and learn borders texts and technology studies territories, such as examining reciprocal relationship with tutor texts, manuals, and other documentation.

(3) I shall be talking about how computers may affect the way people think and learn.

His theory is to reverse trend of computer programming the child and let children learn mastery and intimate contact with intellectual tradition by programming.

Tension between the computer programming the child and the child programming the computer.

(5) In many schools today, the phrase “computer-aided instruction” means making the computer teach the child. One might say the computer is being used to program the child. In my vision, the child programs the computer and, in doing so, both acquires a sense of mastery over a piece of the most modern and powerful technology and establishes an intimate contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building.



Papert, Seymour. Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books, 1980. Print.