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Do you even know what your computer is doing while you are using it? If you do not know, how can you measure whether your computer is affecting how you think? Recall Nietzscheƒs so plain, obvious experience of realizing how much writing machines influence thinking upon trying one of the first mechanical typewriters in the late nineteenth century before electricity (BE). Starter for introduction of proposal: I propose philosophizing by programming to extend texts and technology studies beyond writing about using technology and using technology to write, into automatic forms of textual production destined for enjoyment in virtual realities of the distant future. Such long term research projects, to be transpersonal and allow for running in the distant future, benefit from embodiment (inscription) in program source code not instead of but primarily, carrying with it human readable rhetorically motivating (rather than as object code from machine architectures concurrently running many other software-based (versus human rhetoric based) such as operating systems and internetworking) content. Pondering questions that cannot be asked for decades, not on account of depravity of technological tools available to scholars, but rather copyrights and other licenses concretized in media systems so they seem like deficiencies of the Internet when they are not structurally so (see Lessig to inaugurate the new ordering methodology for the exam reading list notes). Methodology ensconced in custom programs mediating what otherwise appears to be humanities scholarship traditionally reserved to writing, literacy, rhetorical argumentation, art, that is, human virtues objects. Lessig realizes the importance of free, open source software as the best large-scale example of this kind of tinkering and suggests it helps drive the purpose of free culture. Note this quotes comes near his reference to a Brown that believes we humans (and possibly machines) learn by tinkering. Is it the same one whom I am encountering in the first reading list? Interesting to find a website for a defunct software contractor looking for an English translate of Der Ister before starting the DVD meant to accompany note typing. Fun that Stiegler is interviewed in the film; I do not think I knew this when I found it on Netflix.
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Most recognize computing permits transcending dust epistemologies but few demonstrate its application as explicit philosophical programming. Seneca misunderstood thick description of weaving for drivel like Lacan repeating stupidly endlessly albeit more complex because mediated by husband of daughter reported by Kittler exemplifying operation of uncaring media evaluating its representational performance.
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My overall mission is to promote the philosophy of computing by combining the speculative through scholarly study of ancient texts with the practical through hobbyist study of electronic technology.
The grand objective should be a practical program such as "How to Design, Implement and Maintain Low-Cost Computer Networks" of benefit to humanity. Learning is needed to successfully move towards this goal. Relatively safe and innocuous subjects are preferred to mitigate risk during this exploratory training period. I have chosen electronic pinball machines. Their design and operation embody the essential elements of electronic technology, yet they are simple enough to understand completely. This decision is made in response to a profound dilemma at the heart of the philosophy of computing, namely concerning what should be studied. One the one hand, the twin claims of complete knowledge and correct knowledge cannot be made of any state of the art technologies, not only due to "closed source" practices, but even "open source" examples like Linux, for they have all gotten too complex. The impossibility of fully understanding the state of the art makes the ideal of comprehensive knowledge seem ridiculous. Why should philosophy shun such a challenge? On the other hand, there is no practical incentive for studying most defunct computer technologies because the objects embodying them are of little value or interest today. There is no rationale for using slow, cumbersome devices when faster, cheaper alternatives exist. Knowing previous states of the art amounts to little more than entertaining worthless, time-consuming hypotheses. Pinball machines are presently an exception, and should be for the remainder of my lifetime. Because they were manufactured at the same time as the first personal electronic computers, their circuit design and programming is simple enough to completely survey at the level of the serious hobbyist. Their range of operation is representative of complex control systems. They are a pleasure to study. The majority of these machines are generally in a state of decline, so learning how they work and how to fix them is an excellent occupation in itself. [need to expand on reasons to reach the following conclusion!] They are excellent instructional examples for electronic computing technology, process control, and logical thinking in general. In order to grow awareness of this idea, I intend to develop a business plan for a manufacturing venture that produces replacement computer control systems for many models of pinball machines. For academic reasons this system must utilize open source technologies like GNU/Linux wherever possible. This business attempts to make a profit by keeping these old games alive and inspiring the study of electronic technology. The student equally impressed with ancient literature and modern technology should find it a hobby that Socrates, the archetypal itinerant technologist, would have liked. This idea will be promoted by a new myth. In the spirit of the book Zen and the Art of Motorcycle Maintenance the character of "an American Socrates" will be created to popularize and raise interest in the study of ancient philosophical texts. It will be an effort to give substance to the fantastic, and spirituality to otherwise mundane technologies.
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Here is what you need to see is now hearing plane fly by in the sky tonight alive human perception focusing on typing and background music, sound, speech, texts being read and spoken in human awareness. Confronting anthropomorphism directly by trying to think like the Big Other as TCP/IPv4 inter networked HTML and XML reading speaking emiting translating computing thinking thinking with PHI. My destiny is to be American Sokrates renegade philosopher itinerant technologist replacing Alcibiades stage output with new Socratic position seeking American doctorate. This all my notes gathered as tapoc is how I am showing myself to the world as computable as well as human intelligible discourse including audio as well as visual data to process and think through recorded into it as data and now, with my invention, source code. Also my SCA character who will continue this meditation without the ready at hand other PHI (subject, interlocutor, speech and writing command subscriber, interpreter, making happener). This common programming practice exemplified in tapoc itself and other projects including pmrek, poller, and symposia. There is both now the FOSS project and not so free blog of this work (tapoc/TAPOC). Note in the slide the range of possible audible fields in any virtual reality is constrained, for formant synthesis, with the range of discernable speaking rates as well as the range of pitches. We are all familiar with the low to twenty kilohertz range of human hearing, like the wavelengths of light range of human vision, but seldom think of the range of rates at which humans hear spoken language or read visual language, and miss the subtleties of the [disjunction] between human and machine perception. This design constraint for virtual reality production is well exercised by the symposia project.
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Discovering connections in McGann relating his theoretical adventure through iterative development of the electronic Rosetti Archive raises the importance of this author whom I have been neglecting
September 11, 2012
This is where it starts to hurt your brain when you fall into the code, such as applying what has been learned recently at work using shared objects with the pmrek project connecting custom game programs to a generic kernel module hardware control system generic core that also runs a user space supervisory control program as its ƒmain causeƒ (top control level).
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Subdivisions: procedural rhetoric of FLOSS as second order phenomenon following procedural rhetoric of mere computing availability from Busa onward; before there were commodities there were odysseys of ancient PHI (games and texts). Ramsay hints at turning scholarly attention to C++ wondering what philosophical thoughts might arise producing games, texts, and other programmed objects. Knowing this departure from Ramsay coalesce (that new MySQL function I recently encountered and have yet to learn and consider using) others constituting literature review. Imagine XML meditations from programmer perspective in addition to user perspective, the asymptotic mirror of default humanities perspectives. Suggest irreducible tendency of computers constitutes a procedural rhetoric embodied by both machinery and human agents that I have already complained about as why does computing always have to be the boss to which can now be replied due to its weaknesses that may now be mitigated by technological affordances and better programming. Worry about potential cascading infringement of linapple due to its clever reverse engineering of Windows API calls made by other program that actually did abscond with the ROMs. This can be a living example in the dissertation virtual machine PHI that to exist needs to convince the D3 (Digital Dissertation Depository) that such file types ought to be permitted and supported. That is where critical programming intersects digital humanities and philosophy. Argue that digitalization does form break from earlier forms of texts due to inherent executability of digital forms achieving living writing only fantasized by print based thinking. If the periodization orality, literacy, computing is viewed as additive or combinatory, not mutually exclusive, then digitalization may explain a qualitative historical transformation with earlier forms of texts and other media technologies without necessitating an ontological rupture while inviting substantive methodological shifts in the humanities. Digitalization entails an historical rupture for the human computer symbiosis by introducing programmed high speed machine computation to existing media systems.
select Chapter, Heading, SubHeading, InterstitialSequence, RelevanceLevel, TextName, PositionStart, TimestampBookmarkExtra, CitationOffset, CitationSentences, Path, Lexia from Notes where Chapter=5 and Heading=2 and (SubHeading=0 or SubHeading=1) and (InterstitialSequence=0 or InterstitialSequence=100) order by Heading, SubHeading, InterstitialSequence desc, RelevanceLevel desc, TextName, cast((trim(leading '(' from substring_index(PositionStart, '-', 1))) as unsigned)
TOC 5.2 programming philosophers+
5.3 symposia, ensoniment
TOC 5.3 symposia, ensoniment+
5.4 tapoc,
flossification
TOC 5.4 tapoc,
flossification+
5.5 pmrek, machine embodiment
6.1 recommendations
TOC 6.1 recommendations+
6.2 future
directions
TOC Works To Cite
Items [8] Research Remaining [10] Refinement Remaining [10]Author Title Started Rel Latest Read Notes MLA hours barthes image_music_text 10 2011 8.50 20111208 5% 5% Y 0 bracha_et_al computerized_pin_ball_machine 02 2013 8.50 20130211 50% 5% 2 bull_and_back auditory_culture_reader 08 2011 8.50 20131026 50% 25% 0 chion voice_in_cinema 10 2011 8.50 20130908 25% 25% 0 derrida aporias 05 2013 8.50 20131028 75% 50% 0 goodman sonic_warfare 11 2011 8.50 20130921 90% 50% Y 0 kahn noise_water_meat 08 2011 8.50 20131103 50% 25% Y 0 lanier who_owns_the_future 03 2014 8.50 20140430 90% 25% Y 8